MERIDA
COURT Seelie, neutral
INFLUENCE ★ ★ ★
TITLE Friend of the Dead, Hartslayer, Brave Heart, Lady Lioness of DunDealgan
OCCUPATION Lady of DunDealgan. archer, huntress, swordswoman
AGE 20
ABLE TO FAST-TRAVEL
- wings given to Angus via a boon in December 2,700
- as of September 2,701 will have a ring that can teleport her to places she's been before in Seelie territory
COMMUNICATION METHODS
- compass, given by Korra (
sangilak) and made by Hermione ( brainiest) that will give network access and point to 'home' (place/person/etc)
- capable of sending correspondence via bird, mainly ravens
RESIDENCE IN 2,701 DunDealgan, south of Daonna
RESIDENCE IN 2,702 DunDealgan, south of Daonna
MAJOR EVENTS
BEAST MASTER
Due to being the only one able to get close to Cu Chulainn and calm him down while in werewolf form, locals around the area of DunDealgan start to regard Merida as a beast master of sorts. Considering how she feels about his warp spasms, she doesn't exactly like this apparent appointment but if it's to protect him from any sort of torches-and-pitchforks scenario, she'll take it on. [ ✖ ]
TRUST IN BLOOD
A search through Treun for the escaped convicts of Leathann turns into a dangerous situation. In a moment of desperation, Merida accidentally kills a convict who has the intent of doing something unsavory to her. Traumatized, it's Gilgamesh of all people who pulls her through and reassures her that she did nothing wrong. The golden king, unwittingly, earns himself her trust and loyalty. [ ✖ ]
LADY LIONESS
The year had seen to a great deal of change in Merida. Not just in something deciding that her fate lay within the other court, but in herself and the actions that she took, in the thoughts that she processed. Some part of her became...less idealistic, as it were, more open to the idea that this was war. It had taken her just near a year in the Drabwurld to accept that as fact, that she'd only be seeing home in her dreams, and half a year later to find it in herself to move on. This land of the fae was her reality now. These were her people. And that was why she needed to protect them. [ ✖ ]
MAJOR CHANGES
SORCERESS
Merida has started to take her magical studies more seriously than before. By the end of the time skip, she should be appropriately trained in all the magics she has taken on, both fire and runic magic.
WARRIOR
Likewise, Merida has been honing her combat skills throughout the year. With a new sword from Diarmuid as of August and a new bow from Wan as of Yule, she'll feel as though she'll be better prepared for any of the future battles. Having killed her first human (accidentally), Merida starts accepting the idea that it's okay to kill people sometimes.
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PLANS
- co-parenting wolfhound pups with Lancer
- fire magic training
- shard training
- become known as some kind of beast master by the locals
- visit the new Barrel once a month
- bandit stomping along a trade route with Korra
- swan shooting competition with Gilgamesh in April
- Treun tourney
- Samhain
- White Hart Hunt II: the Hart's Revenge
SUMMARY OF KNOWN DETAILS
For the most of it, Merida will be working on training in both her fire magic and her shard, along with learning some runes from Lancer, when she's not taking part in any of the events happening. Gaining influence in the surrounding area. Strengthening and being able to control her magic will be one of her primary focuses. She'll also be helping out around DunDealgan since she'll feel partially responsible for everyone there, considering she's courting its Lord. Many of her efforts will be going towards building up better personal relations between DunDealgan and the natives surrounding the area.
Another thing that I have planned is for her to open up a combat school for women of either court and/or natives only, offering it as a place of refuge during times of battle, and once she's lost her idealism and become a little more war hardened, offer her students out as mercenaries. This will all take time, possibly over the course of two time skips, but ideally I'd like to start planning things out now.
TIMELINE OF EVENTS
SPRING IN 2,701 (Mar, Apr, May) |
- EARLY MARCH - waking up in Caer Glaem
- EARLY MARCH - chat with Saber
- EARLY MARCH - chat with Mako
- MARCH - making the fortress warm and toasty
- MARCH - helping Diarmuid control his fire
- MARCH - being defrosted by Gilgamesh, telling stories of the fae in exchange
- MARCH - holy Lugh it's a lion
- MARCH - bandit stomping with Korra
- LATE MARCH - chat with Ben
- LATE MARCH - the Barrel
- MARCH - monthly summary
- APRIL - things get frisky thanks to the harp (NSFW)
- APRIL - Diarmuid's birthday at the Barrel
- APRIL - breaking the harp
- MAY - swan hunting competition with Gilgamesh. interruption by bandersnatch
- MAY - running into Ben
- MAY - monthly summary
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SUMMER IN 2,701 (Jun, Jul, Aug) |
- TREUN - spectating post tournament
- TREUN - exploring the markets and drinking
- TREUN - shopping and talking with Saber
- TREUN - chat with Hiro
- TREUN - dancing with Alyosha
- JUNE - monthly summary
- JULY - talking with Gilgamesh during beachdraidh
- JULY - bar fight
- JULY - helping Diarmuid with CSI: Daonna
- JULY - reassuring Lancer and going home
- AUGUST - training and talk with Diarmuid
- AUGUST - to the Sunsoak Markets. Diarmuid asks an important question
- AUGUST - monthly summary
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FALL IN 2,701 (Sept, Oct, Nov) |
- SEPTEMBER - visiting Alice
- SAMHAIN - relaxing with the bae
- SAMHAIN - talking with the Shuck
- SAMHAIN - dancing and talks with Diarmuid
- SAMHAIN - relaxing and talking with Sam
- SAMHAIN - adventures in Scima with Gilgamesh
- SAMHAIN - what happens in Samhain stays at Samhain
- NOVEMBER - team up with Wan in Daonna
- NOVEMBER - archery lessons with Wan
- NOVEMBER - trouble in Treun (cw: sensitive topics)
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WINTER IN 2,701/2,702 (Dec, Jan, Feb) |
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SPRING IN 2,702 (Mar, Apr, May) |
- MARCH - QUEST: skeleton zombies
- MARCH - post quest wind down. serious talks with Sam (cw: sensitive topics)
- APRIL - Station date with Hiro
- LATE APRIL - lone fox
- LATE APRIL - furry time at the Barrel
- MAY - stopping Alice from doing something stupid ಠ_ಠ
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late April; south Glaschu to Aghmor [closed] →
Merida ran.
Far, far from the fortress, she dashed across the plains, tail puffed up and ears pulled back. The minute she had realized what had become of her, she had scampered off, fleeing DunDealgan and heading out into the wilderness. It was bad enough that this had happened to her once before thanks to the White Hart, but finding the fox pelt that had been gifted to her the boon before the monarchs vanished and trying it on, she hadn't expected to shrink, much less turn into a fox. No amount of pawing at the nape of her neck would get the blasted fur off.
Her paws splashed into the river as she crossed it near a calm current, claws scraping against the moss covered tree that provided her a hand up the bank. She stopped for a moment, looking over her shoulder as she caught her breath, her ears drooping a bit. She needed to get herself out of this predicament before she went home, Merida knew that much. But the question was how?
Her answer? Magic.
For the next few days, she let her nose draw her to the sea, and rumors and murmurs among the locals started up about a fox. A fox with strangely intelligent blue eyes, who would sit and watch curiously before leaving the area unless it was chased off. She kept herself well fed, chasing after rabbits and drinking from streams when she came to them. Finally, she arrived at a beach she recognized and, ears perked, Merida scampered down the bank. Her paws sunk into soft sand, trotting along at a leisurely pace. The Barrel was close, and in it were mages.
And then she got distracted by this handsome golden hound.