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MERIDA
TITLES Friend of the Dead | Hartslayer | Brave Heart | Aingeal
AGE 21, 24 June 1048 STAR SIGN Cancer HOMETOWN DunBroch SPECIES Human FAMILY King Fergus (father), Queen Elinor (mother), Hamish, Hubert and Harris (brothers) DRABFAMILY Diarmuid, Gilgamesh LANGUAGE Scottish Gaelic, Drabbish OCCUPATION Spear of Leathann COURT shardless, aligned with Amethyst RESIDENCE Leathann RELATIONSHIPS
CR Chart INVENTORY
on hand at all times
map locket Angus archer's armguard leather pouch hunting knife cloak clasp compass sword sword #2 arrows hunting bow braided hawk feather |
When you first meet Merida, you instantly know what she's like. Just like her wild hair, she's unruly, defiant and incapable of compromise. Neither elegant nor graceful, she's not exactly someone who looks like they fit the role of a princess. It's not that she's defiant for defiance's sake, but rather that she's more comfortable being less than lady-like and more of the type to enjoy things like archery and horseback riding to any sort of home making. While she can come off as highly aggressive, competitive and stubborn, it's rarely any sort of challenge, but more that she has trouble seeing things other people's way.
Merida rebels against tradition that defines her role as a princess. Instead of prim and proper like her mother wants, she is brash and loud, hardly graceful in her mannerisms and attitude. Her personality greatly resembles her father's, with a healthy dose of curiosity that leads her to following wisps and believing in magic, something that seems to have stemmed from her mother encouraging her to believe in it when she was a little girl. She's likely been told stories of faeries and fae folk alike, whether directly from her mother or from castle workers like Maudie and other handmaidens, giving her a wide eyed view of how the world works and explaining her readiness in believing the 'woodcarver' was in fact a witch, despite the witch's attempt in convincing her otherwise. At her first entry point, she is still coming to terms with the fact that the whole incident is, indeed, her own fault, having nagged the witch into giving her a spell for a quick escape from marriage without specifying exactly what she wanted changed in her mother, and giving the cake to her mother in the hopes that it would change her mind without sitting down to discuss the way she felt. She's also from a highly desperate point, having recently discovered that Mor'du was the prince from the legend her mother tells her, and the discovery of the two sunrise limit, racing against time to save her mother from being a bear forever. Being canon updated to two years after the battle with Mor'du, Merida has developed a healthier relationship with her mother, having admitted her guilt and fault in the destruction of everything they both held dear in a desperate plea to bring Elinor back to human form. A tapestry was in the process of being made in the memory and honor of that time, presumably to keep their minds clear and remind them of what it took to not only break their bond, but bring them back together. In the Drabwurld, Merida has started learning that she can be both a political figure and a warrior, simply from the people that she's been meeting and the contacts she's made, starting to think about putting her lessons to good use, given the fact that she's caused a war back home. She's also started learning (through a rather misguided attempt at advice by Korra, who should not give advice ever, but also backed by advice from Grainne) that if she wants something, she should go for it. Something she's always done but with the situation back home, she was starting to withdraw a bit from the idea. Every decision she's made in this world has been of her own violation however, whether it be to make Seelie friends or, indeed, find love, which was what her problem was with the sudden announcement of her betrothal - that it hadn't been her own choice. She's taken it in mind that every choice from here on out is her own, and she needs to be careful where she steps in the Drabwurld. Having become more compassionate and kind by having friends, willing to listen to the advice of those who give it, stopping and thinking about how her actions will affect those around her, Merida is just starting to come into her own away from her mother's shadow. Finding a new option and looking for a new angle that wasn't available to her before has helped her improve immensely in her general overall attitude, no longer feeling trapped. In a way, the Drabwurld has helped her with the lessons her mother tried to plant in her, helped her come to understand putting the wants and needs of others ahead of her own.
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